With Genji you just need Nano to do anything. And even still its jokingly easy to stop that ult with just basic abilities. With nano you can Auto Dash 200hp and 250 hp targets (unless they are getting heal’d or protected ofc.) Nano’d cut does 180 dmg and nano dash does 75 dmg. Non nano cut does 120 dmg and non nano dash does 50 dmg. Genji darts forward, slicing the air with his katana and passing through foes in his path. After the initial strike, his targets begin to bleed and take additional damage over time. If Genji eliminates a target with this ability, he can instantly use it again. May 03, 2017 Genji is an Assassin but so far i can tell he is the best finisher of the game so far. He has great mobility and the ability to get in and out of an fight with a kill. The important thing on playing Genji is on the one hand to watch your CD on Dash and Deflect.
Armor 0
Difficulty
Bio
Real Name: Akande Ogundimu
Age: 45
Height: 2.18 m / 7’1″[1]
Occupation:
Professional martial artist (formerly);
Businessman (formerly);
Incarcerated convict (formerly);
Mercenary, Talon council member
Base of Operations: Oyo, Nigeria
Affiliation: Talon
Age: 45
Height: 2.18 m / 7’1″[1]
Occupation:
Professional martial artist (formerly);
Businessman (formerly);
Incarcerated convict (formerly);
Mercenary, Talon council member
Base of Operations: Oyo, Nigeria
Affiliation: Talon
Buff: +35 shield per enemy damaged with basic abilities (+75 for ultimate)
Max Shield: 150
Shield Decay: 1 second delay then 3 shields per second
Max Shield: 150
Shield Decay: 1 second delay then 3 shields per second
Doomfist generates temporary personal shields when he deals ability damage.
Damage: 11 damage per pellet; 6 pellets per shot (66 max)
Ammo: 4
Reload Time: 0.75 per missing round (Max 3)
Fire Rate: 1 shot per .33 seconds
Headshot?
Fall off damage?
Ammo: 4
Reload Time: 0.75 per missing round (Max 3)
Fire Rate: 1 shot per .33 seconds
Headshot?
Fall off damage?
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
Damage: 49 – 100 damage (49 – 150 if wall impact)
Range: 6.5-20 m
Charge Time: 1 second
Cooldown: 4 seconds
Range: 6.5-20 m
Charge Time: 1 second
Cooldown: 4 seconds
- Jump then uncharged rocket punch is a mini Genji dash. Useful for respawning.
- Uncharged punch is a great ultimate/Reinhardt charge interrupter
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall. https://treespirit753.weebly.com/download-paint-net-for-mac.html.
Damage: 50 AoE
Area of Effect: 5 meters
Cooldown: 7 seconds
Area of Effect: 5 meters
Cooldown: 7 seconds
- Enemies knocked into air cannot move for .6 seconds (they may use movement abilities)
- Uppercut pushes enemies away from you while slam pulls enemies in
- Uppercut struggles in rooms with low ceilings
Doomfist uppercuts enemies in front of him into the air.
Damage: 49-125 damage
Range: 8 – 15 m (depending on height)
Cooldown: 6 seconds https://treespirit753.weebly.com/how-to-download-music-on-mac.html.
Range: 8 – 15 m (depending on height)
Cooldown: 6 seconds https://treespirit753.weebly.com/how-to-download-music-on-mac.html.
- Slam has 2 variants: targeted and un-targeted (on ground level)
- To maximize damage, start your slam on an elevated ledge so that you get the base 49 damage
- Slam pulls enemies closer to you, uppercut pushes them away
Microsoft office 2013 dmg. Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him.
Damage: 300 inner ring / 20 – 200 outer ring
Radius: Inner ring: 2 meters / Outer ring: 6 meters
Cast Time: 1 second
Duration: 4 seconds
Radius: Inner ring: 2 meters / Outer ring: 6 meters
Cast Time: 1 second
Duration: 4 seconds
Genji Dash Damage
Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.